Chaos, realism, the smoke of gunpowder and challenge await you! Notice the new changes of March 2013 and read the older changelog to get an idea of what the mod offers in this 'Epic Edition'.Version 2.65 'Epic Edition' (24/3/2013). Drastic CAI tweaks for a better diplomacy, challenge and effective Britain. AI ships should be repaired too. Land & Naval Autocalc Improvements.
Mass improvements. Melee penetration much more intense. BAI decisioning improvements. It should be more challenging. Canister should have better trajectories (Thanks to Bran Mac Born tip about high elevation).
Soldier synchronization even more realistic. All 40 Unit Saves refreshed. After many requests, the Launcher offers now the option of 'Auto-Start' or 'Manual-Start'.
In 'Manual-Start' you can set the Launcher options and then use the official game shortcut to play the game. Use this method to launch DarthMod if you anticipate CTD at startup.Many thanks to all who gave feedback for the latest open beta:, especially to Bran Mac Born, Centaure, Whatthefunk and Hawkeye.Version 2.6 'Epic Edition' (5/2/2013). BAI and melee mechanics fine tune. Now you should enjoy the game to the maximum. Prepare for powerful AI musket Lines.Version 2.6 'Epic Edition' (21/1/2013). Better Musket Accuracy Balance ideal for situations like 'Ready.
Meaning that muskets are now better at close range fire due to more effective targeting calibration and you can rout units more easily with correctly timed volleys (as the AI). Formation improvements that make ΒΑΙ not to prefer so much the angled/flank attacks that could make it not use its artillery always properly. AI Diplomacy stances less strict so to give more breathing space to minor nations against the big nations. The AI should now attack/defend/make musket lines even more effectively. It should also use its reserves more efficiently.
Tweaks in morale. Version 2.6+ 'Epic Edition' (8/9/2012). Several new improvements that affect Battle AI positively for even greater and more challenging battles. DarthMod Napoleon has now 300% better Battle AI from vanilla = guaranteed. Those who still do not believe just try and see (especially in campaign battles). Melee mechanics improvements (better reactions, more lively engagements).
Better animation mechanics, more realistic. (Less synchronised volleys, better sounds, less lag). 43 new Garrison units that make sieges far more interesting. No longer you will face only weak armed citizenry but instead you will have to battle against experienced Line infantry and trained Militia, according to town income. These troops are available for the human player too when he defends. (In previous version this was not implemented fully and caused bugs = you could not disband some units or after the battle they dissapeared. Now this very irritating bug is fixed).
Howitzers more accurate and effective. Quicklime and Carcass more effective. Many more projectile improvements. For example muskets are having even more realistic firing trajectories. You can feel how the musket is better at the hands of a trained soldier than an inexperienced militia. Enable the improved projectile trails to watch how deadly or unstable at the same time can be a musket barrage.
Squares more effective against cavalry. Fortifications slightly less expensive as requested. Musket sounds enriched with the magnificently recorded sounds of. You can find his standalone mod here: (General Andy's Musket Sounds). DarthMod now uses possibly the best musket sound mix of the community. Read the credits for more info.
The 1X MP setting is now enabling normal vanilla unit size so you can freely change unit size or play DarthMod multiplayer without any issues. Version 2.6 'Epic Edition' (14/8/2012). Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general. Multiplayer with DarthMod enabled should now be fixed. Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). Highest Rated (11 agree)I actually feel like I'm commanding a military campaign.
I started as England and crushed the Spanish & French Navies, put the French dockyards on blockade and now I'm leading an invasion out from Madrid. The AI is pretty fiesty lol, but my troops are better trained. I love seeing about 8,000 British troops marching onto the battlefield. Marching on the campaign map I have about 30,000 men going through Spain & lower France, the feeling is just epic! This mod made me love playing NapoleonOct 6 2012 by DeathzJester.
Napoleon Total War Pack File Manager Download
Full Specifications What's new in version 1.1.1Add support for Framework 4.0, 4.5GeneralPublisherPublisher web siteRelease DateSeptember 20, 2013Date AddedSeptember 20, 2013Version1.1.1CategoryCategorySubcategoryOperating SystemsOperating SystemsWindows XP/Vista/7/8Additional Requirements.NET Framework 2.0 or aboveDownload InformationFile Size5.65MBFile NameNapoleonx86en.exePopularityTotal Downloads574Downloads Last Week1PricingLicense ModelFree to tryLimitationsNot availablePrice$3.5.